Electronic Books

Total Books: 1 - 7 /7
Building XNA 2.0 Games : A Practical Guide for Independent Game Development

Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the ...

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HCI in Games: Experience Design and Game Mechanics

This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI ...

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Motion in Games : First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers

This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in ...

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Persuasive Technology

Persuasive technology is the general class of technology that has the explicit purpose of changing human attitudes and behaviours. ...

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Persuasive Technology

Persuasive technology is the general class of technologies that purposefully apply psychological principles of persuasion ...

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The Game Makers Apprentice

The Game Makers Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation ...

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Transactions on Edutainment I

This book subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, ...

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Total Books: 1 - 7 /7